Armor & Shields

Armor

Armor reduces the effectiveness of a hit and provides extra HP to the character. When hit, the armor HP is reduced before the character takes damage.

Normal

Heavy

At the end of combat, armor recovers all lost HP. If the armor took damage, roll 1d6. On a 1, reduce its provided HP by 1. When the provided HP reaches 0, the armor needs to be repaired or replaced.

Shields

Shields cannot be used with 2 handed weapons. When used, they allow the dodge roll to succeed when a Check die lands on a 4, 5 or 6. After using the shield in combat, roll 1d6. On a 1, the shield needs to be repaired or replaced. See the optional rule for Item Wear.