Skills

Skills are where the character really starts taking shape. The set of skills you select will indicate what the character is good at and where advancement will happen. See Advancement for more information.

When selecting skills, consider the character's role. For example, in a fantasy setting, the role of cleric would have knowledge of religions, be good at medicine, melee, and perhaps persuasion. An ace pilot in a space setting would be a good pilot, know about planetary systems, navigation, and probably how to repair a ship. Skills should not be too specific or too general. E.g. An ace pilot will have a Pilot skill, not an X-Wing Pilot skill. Skills start at level 1 when first taken and max out at level 3.  We'll get into what these levels mean in Rolling Dice

One of the key goals of this game is flexibility. The following list includes top level attributes and example skill specializations for inspiration. Don't see a skill you want listed here? Make one up! Just slot it into one of the 4 attributes. 

When creating a character select from the following skills or use these as an inspiration to create your own. Characters start with 4 skills at level 1.

Might

Athletics, Brawling, Lifting, Melee, Stamina, Swimming

Agility

Acrobatics, Climbing, Dodge, Driver, Hide/Sneak, Lock Pick, Pick-Pocket, Pilot, Shooting, Sleight of Hand, Throwing

Wit

Animal Knowledge, Cultures, Crafting, Diplomacy, Educated, Engineer, Gambling, Languages, Law, Mariner, Medicine, Navigation, Repair, Search, Streetwise, Survival, Tracking, Traps, Value

Charm

Diplomacy, Persuasion, Intimidation, Command, Charismatic, Performer